Wednesday, January 29, 2014

New name: Modular seating system for the living room aimed for nomadic lifestyle.

Now I know that my design will consist from multiple items that will serve as seats. I am thinking about different textiles and soft surfaces. Low seats. Maybe with possibilities for low tables. Can be assembled in a desired way according to activity and occasion. My design should speak furniture. Not seating pillows or carpets. 

Done some more reading today. Article about design for happiness. What are the ingredients of that design.

Positive Design: An Introduction to Design for Subjective Well-Being
Pieter M. A. Desmet* and Anna E. Pohlmeyer

Enjoy!

Saturday, January 25, 2014

Seating or sofa. How to call it? What is that?

I am thinking about softness and coziness that you can assemble with cushions and textiles. Multiple items. Passel like. I dont know if I can call it a sofa. Maybe its a seat.

First I have to create visual identity of the new nomads. What is their environment? Their activity? What kind of objects surround them? The seating have to emphasize their identity. They have to recognize themselves in the seating. This factor creates more attachment.
From there I can think about three levels of design (visceral, behavioral and reflective) and what I should include in design of each level. 


I was browsing and found some pictures of seats, sofas that I like. They inspire me with shapes, flexibility, the way that textile designed, how 2d becomes 3d and so on.



Thursday, January 23, 2014

The new nomads


The new nomads are people who have no fixed home and move from place to place because of different working opportunities or to  experience other places while working remotely.  
This is how I define my users. 
Here is very interesting website for those who live or want to live like that 
Now I have to figure out what will be my inspiration. What will be the visual language in my project.
That will be my departure point. I need to create visual identity for these people. What will be the images of my inspiration board?
Meanwhile I can give examples of other nomadic aesthetic.



In this case the home full of colorful patterned textiles. Places for sitting are low and comfortable. There is a variety of different pillows that give the users freedom to arrange them as they want to. It is very different from so called modern nomadic furniture.


In my opinion this kind of furniture is for temporary traveling away from existing home. It is for travelers, not for nomads. But yet, it is easy to transport and store.
Should my design have a combination of both? We will see in the nearer future.




Motivation


I feel responsible to do more then designing from recicable materials using sustainable methods. Only that will not prevent from people get rid of their furniture quickly. Nowadays it is very easy to buy cheap furniture and while moving out after half a year through it away.
There are many foldable nomadic furniture which serve the function but they give a feeling of temporary condition. Therefore I would like to base my thesis on emotional design principals. I believe that emotional attachment and design for happiness lies in the core of sustainable product and the design of this sofa will be the result of this statement.
Product experience is a multi-faceted phenomenon that involves manifestations such as subjective feelings, behavioral reactions, expressive reactions, and physiological reactions” Pieter Desmet and Paul Hekkert
In order to understand how to control emotional responses to a product which in this case nomadic sofa, I will use Donald A. Normans theory “Three levels of design”. This theory divides design and response to visceral, behavioral and reflective.
On the visceral level of design which is attended to the surface features I will use aesthetic principals.
Following thinking in evolutionary psychology, it is argued that we aesthetically prefer environmental patterns and features that are beneficial for the development of the senses' functioning and our survival in general” Paul Hekkert
I believe that following these strategies will result an ultimate design which means sustainable design, design for attachment and happiness. 

Donald A. Normans' video about “Three levels of design”


Pieter Desmets' video about design for happiness


Wednesday, January 22, 2014

Who is the new nomad?

Here I can see for sure that it is going to be very simple. We can be anywhere we want!
http://www.doublerobotics.com/
We don't have to BE where we work. We don't have to BE where we study or maybe even party...
How this kind of freedom experience can affect design of other items? How our sofas will look like in the world of freedom?

You are welcomed to share your opinion!


Master project idea


Nomadic sofa based on emotional design principals

I believe that in the nearer future we will move around even more because many works will be done on line from distance and because more professionals will work on freelance basis. I think that this flexibility in working places will create the new nomads.
I imagine these people moving from town to town, from country to country living in small apartments or even trailers. Very often they will rent a totally empty apartments which are very anonymous.
I think that a home feeling is necessary especially for nomadic lifestyle and can be achieved through furniture that makes its way with the users.

Why sofa?
I would like to focus on a sofa design since I think that this particular furniture item is the most responsible for a home feeling because of its comfort and multi functionality (sitting, laying, sleeping, and social interaction)
During my master project I would like to explore:
How our sofas will look like if we are moving from place to place and have a space limitations but still want to have a home feeling?
How our sofas will look like if we no longer watch TV or watch it rarely but want to interact with each other?
Can our sofas look like decorative objects that transform to functional furniture?
My design will be based on emotional design principals. Every detail will be designed to create certain emotions in the user.